version 1.1 changelog


Every change added in 1.1 that I can remember.


CONTENT:


New Enemy: Black Ants - they are exactly like the red ants, the difference being that they are one of the baddies! Instead of spawning as individuals, a colony will be spawned that can summon a black ant every few seconds, they range from -6 to 6 deadliness. The reason they can be that strong is because they just walk back and forth like normal ants and are extremely avoidable when not overpopulating.

Screen clear bonus - if you kill every enemy in a screen, you will be rewarded with +1 deadliness in the next round, you will also get +1 ant credit. Perpetuate the cycle and you'll very rarely be at 0+0.

Psychoant - if you have 2 or more deadliness, you will become faster and jump higher, along with looking a lot freakier. This makes it so colonies are almost useless in some levels. Goes very well with the clear bonus. Other ants that aren't the player will also be affected by this.

Transitions - Seamless transitions between levels were added, the game is not as fast paced as before because of this but it looks nice. When you die, the screen will linger for a few moments longer so you can think about what you've done, you filthy ant-eater.

Scarier Appearances - All enemies with 2 or more deadliness will have demonic appearances now, do not play if you have a fear of centipedes or frogs!

There are also 2 new backgrounds, all of the backgrounds are ripped from google so they're easy to implement.


PATCHES:


The Earthworm's hitbox has been changed from the head to the middle region.

The Mosquito's behavior has been reworked, he will now charge slowly at you until you're extremely close, once that happens, he will have a longer movement cooldown but will charge you at full speed once that cooldown is up. Bait him closer to you so you can jump around him and dash to the sugar cubes.

Frogs and Lizards *should* no longer become invisible and phase through walls when the player is on the same vertical pixel as them.

Mosquitoes, Frogs and Lizards now have an initial cooldown before becoming active. This shouldn't be very noticeable thanks to the transitions but you should expect not to die half a second into spawning because a mosquito decided to rush you frame 1 anymore.

Dirt blocks should no longer overlap creatures' deadliness numbers (excluding the earthworm because they sneaky).

Replaced the game's font, as well as the point counter's sprite.

Overall code changes.


Thank you to all my friends who played this game :D

Best regards from yours truly

Files

ras 1.1 33 MB
34 days ago

Get Red Ant Simulator

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